Thursday, August 12, 2010

Plot

A cowboy doll, Woody, is the leader of a group of toys that come to life whenever their owner Andy is not present. With his family moving home and one week before his birthday, the toys stage a reconnaissance mission to discover Andy's new presents. Andy receives a space ranger Buzz Lightyear action figure, whose impressive features soon see him replacing Woody as Andy's favorite toy. Woody is disappointed and resentful at his replacement. Meanwhile Buzz does not understand that he is a toy, believing himself to be a real space ranger, and sees Woody as an interference in his mission to return to his home planet.

Andy prepares to go to a family outing at the space themed Pizza Planet restaurant with Buzz. Woody attempts to have Buzz misplaced, but ends up knocking him out the window. The other toys mistakenly think that Woody tried to get rid of him. With a missing Buzz, Andy takes Woody with him to Pizza Planet instead. Buzz sees Andy getting into his mother's car with Woody and manages to climb aboard. While stopped at a gas station, Buzz confronts Woody for what he did. The two fight and accidentally land outside the car, which drives off and leaves them stranded. Woody spots a truck bound for Pizza Planet and plans to rendezvous with Andy there. Needing Buzz to return with him, Woody convinces him that the truck will take them to a spaceship. Once at Pizza Planet, Buzz makes his way into a claw game machine shaped like a spaceship, thinking it to be the ship Woody promised him. While Woody clambers in to try and rescue him, they are captured by Andy's neighbor, the toy-destroying Sid Phillips.

At Sid's house, the two desperately attempt to escape before Andy's family's moving day, encountering nightmarish mutant toys as well as Sid's vicious dog Scud. Buzz sees a commercial for Buzz Lightyear action figures just like himself and realizes that he is a toy. Woody is unable to get a depressed Buzz to participate in his escape plan. Sid prepares to destroy Buzz by strapping a firework rocket to him, but is delayed by a thunderstorm. Woody convinces Buzz that life is worth living even if he is not a space ranger because of the joy he can bring to children. Buzz regains his spirit, but Sid takes him to his backyard. In cooperation with Sid's mutant toys, Woody stages a rescue of Buzz and scares Sid off by coming to life. However, the two miss Andy's car as it drives away to his new house.

Running out on the road, they manage to climb onto the moving truck but Scud gives chase and Buzz tackles the dog to save Woody. Woody attempts to rescue Buzz with Andy's RC but the other toys, who still distrust him, toss him off onto the road. However, spotting Woody driving RC back with Buzz alive and well, they realize their mistake and try to help them into the truck. When RC's batteries become depleted, Woody ignites the rocket on Buzz's back and manages to throw RC into the moving truck just as the duo go soaring into the air. Buzz then opens his wings to cut himself free of the rocket moments before it explodes, and he and Woody land safely inside Andy's car to Andy's joy.

On Christmas Eve at the new house, a reconciled Buzz and Woody stage another reconnaissance mission to prepare for the new toy arrivals, one of the new toys being a Mrs. Potato Head. As Woody jokingly asks what might be worse than Buzz, the two share a worried smile as they discover Andy's new gift, a puppy named Buster

Toy

Toy Story is a 1995 American computer-animated family film, the first Disney/Pixar film to be made, as well as the first feature film in history to be made entirely with CGI. Directed by John Lasseter and featuring the voices of Tom Hanks and Tim Allen, the film was co-produced by Ralph Guggenheim and Bonnie Arnold and was distributed by Walt Disney Pictures. It was written by Lasseter, Joss Whedon, Andrew Stanton, Joel Cohen, and Alec Sokolow, and featured music by Randy Newman. Toy Story follows a group of toys who come to life whenever humans are not present, focusing on Woody, a pull-string cowboy doll (Hanks), and Buzz Lightyear, an astronaut action figure (Allen).

The top-grossing film on its opening weekend,[2] Toy Story went on to earn over $191 million in the United States and Canada during its initial theatrical release and took in more than $361 million worldwide.[3] Reviews were overwhelmingly positive, praising both the technical innovation of the animation and the wit and sophistication of the screenplay.[4][5]

In addition to DVD releases, Toy Story-inspired material has run the gamut from toys, video games, theme park attractions, spin-offs, and merchandise. View-Master released a 3 reel set in 3D in 1995 prior to release of 3D films. The film was so successful it prompted a sequel released in 1999, Toy Story 2. Eleven years later, on June 18, 2010, an additional film, Toy Story 3, was also released. Both sequels were instant hits and garnered critical acclaim similar to the first. Leading up to the third film's premiere, as part of its promotion, Toy Story and Toy Story 2 were also re-released as a double feature in Disney Digital 3-D on October 2, 2009.[6]

The film was selected into the National Film Registry as being "culturally, historically, or aesthetically significant" in 2005, its first year of eligibility

Introducing TOY

TOY is a constraint functional logic system, designed to support the main declarative programming styles and their combination. It has been designed and developed mainly by the Declarative Programming Group at the Universidad Complutense de Madrid and in collaboration and inputs from the Universidad de Málaga, following previous experiences with the design of declarative languages.

TOY 2.3.1 is the current version, which enjoys lazy computations in Haskell style, non-deterministic functions (allowing also to write Prolog-like programs by means of syntactic sugaring), higher-order patterns, a polymorphic type system, constraints with symbolic equations and disequations, linear and non-linear arithmetic constraints over real numbers, and finite domain constraints. The system also offers declarative debugging facilities, a module system, monadic I/O, and a graphical programming environment. The main feature the current version adds is that of constraint domain cooperation. In addition, the current release fixes some bugs, the most noticeable is that the Linux distribution now runs flawlessly.

TOY can be used from a SICStus Prolog environment (version 3.8.4 or later running on most common operating systems), or with the provided binaries (for Windows and Linux).

A Perfect Tale of Adventure and Devotion,

Since I felt none of the other reviews here do the movie justice, I became compelled to write my own. It is the most inspired film I have ever encountered.

The creators of Toy Story 3 have an imagination that is unparalleled. I cannot begin to compare any of the other animated movies that I have ever seen to it. It is a fantasy in an unconventional sense: aside from the talking toys, the environment and settings are typical; commonplace. Yet, the Pixar Team manages to cram every last drop of energy into the incredibly clever story and inventive plot devices out of just common household objects. The animation is so brilliant that it captures shading, lighting, and textures that have yet to be seen on film.

Then, Toy Story 3 becomes a beautiful elaboration on the first two, with very clever character development. Its maturity of relationships is concise but witty: Woody, the wise sheriff, leading the other toys with courage and finesse; a spaceman winning the love of a cowgirl; the loyalty of the dog, slinky; the grumpy married potato and his devoted wife; the superficial relationship of Ken and Barbie; the broken spirit of a lost teddy bear. At the same time, Pixar uses a metaphor that is so strong that it drives the audience to love these characters with all of their hearts. It is a similar emotional complex to a happy puppy who is brought into a home and has nothing on its mind but playing with its youthful owners. But these toys never age, and as its owners, once in their playful youths, leave for work and college, these toys still know nothing more than their youth and happiness of living to one day play again. As you leave for work every morning, your dog doesn't know where you go. And every day, he does nothing more than pray that you come back to see him, every day waiting for you to bring out the ball again for a game of fetch.

Finally comes Pixar's ability to integrate so many emotions - fear, love, action, and comedy, among others - with each having so much vigor in its own right, that the movie becomes a roller coaster of animation and adventure, wound together by the constant movement of setting and storyline, always keeping the audience guessing on what might happen next. It is a brilliant tale; a perfect movie for children and adults alike. I cannot wait to see it again.

A Perfect Tale of Adventure and Devotion,

Since I felt none of the other reviews here do the movie justice, I became compelled to write my own. It is the most inspired film I have ever encountered.

The creators of Toy Story 3 have an imagination that is unparalleled. I cannot begin to compare any of the other animated movies that I have ever seen to it. It is a fantasy in an unconventional sense: aside from the talking toys, the environment and settings are typical; commonplace. Yet, the Pixar Team manages to cram every last drop of energy into the incredibly clever story and inventive plot devices out of just common household objects. The animation is so brilliant that it captures shading, lighting, and textures that have yet to be seen on film.

Then, Toy Story 3 becomes a beautiful elaboration on the first two, with very clever character development. Its maturity of relationships is concise but witty: Woody, the wise sheriff, leading the other toys with courage and finesse; a spaceman winning the love of a cowgirl; the loyalty of the dog, slinky; the grumpy married potato and his devoted wife; the superficial relationship of Ken and Barbie; the broken spirit of a lost teddy bear. At the same time, Pixar uses a metaphor that is so strong that it drives the audience to love these characters with all of their hearts. It is a similar emotional complex to a happy puppy who is brought into a home and has nothing on its mind but playing with its youthful owners. But these toys never age, and as its owners, once in their playful youths, leave for work and college, these toys still know nothing more than their youth and happiness of living to one day play again. As you leave for work every morning, your dog doesn't know where you go. And every day, he does nothing more than pray that you come back to see him, every day waiting for you to bring out the ball again for a game of fetch.

Finally comes Pixar's ability to integrate so many emotions - fear, love, action, and comedy, among others - with each having so much vigor in its own right, that the movie becomes a roller coaster of animation and adventure, wound together by the constant movement of setting and storyline, always keeping the audience guessing on what might happen next. It is a brilliant tale; a perfect movie for children and adults alike. I cannot wait to see it again.

Entertainment that does good


A very sweet and fun movie. TOY STORY has great computer animation. A simple yet well told story is also added as well. The voice overs are top notch and everyone gets a fair share in this movie. PIXAR has done a good job placing itself on the map.

Set in Andy's room and before the family moves, his mother decides to throw a birthday party for the young lad. Andy's toys all have a conscience and are led by his favorite, Woody. But alas, the big new toy from the party unknowingly takes Woody's mantle.

Envy and jealousy are brought up well. So is the ignorance of Andy's toys and the loss of innocence from Buzz Lightyear. TOY STORY is well packaged exceeded only by its sequel. A good rent.

Tuesday, August 3, 2010

ToysRUs pays $5m for toys domain

The amount has surprised onlookers and hints at a deeper commitment to online retailing for the toy giant.

It is believed to be the biggest payout for a domain this year but has some way to go to beat the $14m paid for sex.com in 2007 or the $9.5m paid for porn.com.

UK domain name seller Sedo said it had seen prices halved for .co.uk domain names since the economic downturn started to take hold.

Brand kudos

But, said Sedo's business development manager Nora Nanayakkara, more small- to medium-sized businesses are buying domains.

"Sales have tripled as businesses see the value in having a presence online," she said.

"In the case of ToysRUs it could be that they are thinking of rebranding or increasing its online presence," she said.

"Toys.com is going to put them in the top search ranking and is likely to give them kudos in terms of brand recognition," she added.

In the US, domain name prices have remained stable, according to Ron Jackson, editor of the Domain Name Journal.

He said that the average .com domain was selling for $2,688 (£1,904) in the fourth quarter of 2008 compared to $2,788 (£1,976) for the same period in 2007.

Selling online

For many online, it is a way to buck the downturn, he thinks.

"The severe recession is forcing businesses to look for the most cost effective, efficient way they can possibly operate and for many that means establishing or reinforcing a web presence," he said.

"This is especially true of brick and mortar retailers. There is much less overhead involved in selling toys for example online than through hundreds of cash-draining big box retail stores."

The Toys.com auction, which took place last week, saw a series of bidders for the domain. But as the price hit $3m (£2.1m), only two were left - ToysRUs and National A-1 Advertising.

The domain had previously been up for auction and went to a company called Faculty Lounge for $1.25m (£886,000).